New Passo a Passo Mapa Para Helldivers 2 Gameplay



Helldivers 2 for the PS5 and PC is now out, and we've enlisted three IGN staff members to take on the disgusting bug like Terminids, and the Terminator-esque Automatons, in this explosive, intense and bloody 18 minutes of 4K 60FPS gameplay - all captured with an NVIDIA GeForce RTX 4090 GPU.

But also, with friendly fire active at all times your actions could also be the downfall of your squad, making it even more important to play tactically. 

Flipboard Email Austen Goslin (he/him) is an entertainment editor. He writes about the latest TV shows and movies, and particularly loves all things horror. Game developers have long sought to make a great

Some missions require a blitz approach. While you don’t need to rush most of the 40-minute missions, some are much shorter and require a fast 15-minute clear. Try to, at the very least, collect the beams of light and samples that you find in the field that are near your critical path.

Its tight gameplay loop, excellent combat, and clever squad dynamics also make it one of the best and most fun tactical co-op shooters in years. And that’s good news for democracy.

The best part about the live-service model that they implemented is that you choose the rewards you want to get albeit with some restrictions. They also added new armor types in the game as opposed to the first game, where armor is actually something that you need to optimize now as it was purely cosmetic before. To add to this, the live-service model makes the game have actual missions and goals for you to pursue. Before, you would just grind for specific materials to get the best weapons and you would be pretty much done.

Every firefight feels like a war between trying to eradicate every enemy on the screen and just taking off and running for your life, in a way that’s somehow both extremely nerve-wracking and absolutely hilarious.

offers the opportunity to customize your weaponry to your playstyle, so you’re free to play around and find a style that suits you so you can confidently take part in the Galactic War. 

Visually, Helldivers 2 benefits immensely from the move from topdown to full third-person 3D visuals. Although the planets are barren, they are studded with bases, hives and wreckage sites, and they provide cover and height where needed. The interplay between players is frenzied and amusing. Controversially, the game has team killing switched on, so if you’re a little wild with your machine gun or nuclear strikes, you can easily take out a pal or two.

There are some genuine frame-rate drops in the mix, with the game dropping to the high 20s, although these aren't very common. The PC version has a serviceable options menu with a typical range of selectables, including texture quality, shadow quality, volumetrics quality, and options for screen-space reflections and screen-space global illuminations. Sticking to the standard quality presets, low settings dramatically alters the terrain and decimates shadows and should really be avoided if at all possible. Medium makes the terrain match the collison, greatly improves shadow res, and adds TAA, ambient occlusion, and additional foliage. The high preset adds in more foliage Helldivers 2 Gameplay and improves shadows, and the ultra preset looks very similar to high but with Em excesso shadow detail. Performance-wise, there's a huge FPS boost by sliding down to the low preset, though the other presets are pretty similar in performance based on testing using an RTX 4090.

Controls feel sluggish compared to most 3rd person games. Graphics are good, but game play is literally the wash rinse and repeat, over and over again.

That means friends and loved ones will need to purchase and play the game on a separate system in order to enjoy it with you.

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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